I have a set of markers and action lists to move the character - and then some other actions like taking an object etc. But I don't seem to understand how to enable running of skipping the visual expression of the action. I'm using the first select action with right button and then the action with left.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
I'm not sure I follow your meaning. What do you mean by "action with left"?
Are you looking to skip an entire ActionList (which can be done by invoking the "EndCutscene" input), or moving the Player instantly to a Marker they're walking to as part of a Hotspot's "Player action" field?
The latter is an option when double-clicking in the Hotspot's Inspector, though you can achieve this through code by teleporting the Player to their destination:
If you can elaborate more on the actual scenario, I can provide more detail.
I use the interaction version in which you first hover over a hotspot, then go through interactions with right mouse button and then select the action with left mouse button. And I would be curious to try two different versions of the skipping - teleport skipping of the movement and facing (or to have character to run and face with speed), and then skipping the action list visuals with another skip action - or to use a skip to do both teleporting and action list visuals skipping.
The Player walking to a Hotpsot before an Interaction is run is a separate process to the Actions that follow once he's reached it.
If you want to skip the whole thing, it's better to set your Player action to Do Nothing, and use the Character: Move to point Action at the start of the Interaction. That way, the whole process will be incorporated into an ActionList that can then be skipped - either by pressing the EndCutscene input, or through script:
Things get a little more involved if you want to separate the player's initial movement from the rest of the Actions, in terms of being able to skip things.
I assume by your description you're using Choose Hotspot Then Interaction mode, with Select Interactions By set to Cycling Cursor Then Clicking Hotspot. The double-clicking Hotspot property isn't compatible with that mode, so won't be visible, but it's possible to handle through scripting.
The code I wrote above will snap the Player to their desination - so if it's run while the Player is on their way to the Hotspot Marker - the pending Interaction will then start running. You can determine if the Player is currently moving towards a Hotspot as part of their Player action setting with: