Hi
After running the New Game Wizard to create a 3D scene, I created a cutscene with a Variable:Set action to set a global vector3 variable to (0,0,3). Immediately checking this variable against itself with Variable:Check, indicates that they are not equal. I added a debug line to ActionVarCheck.cs line 291 which shows that vector3Value is (0,0,0) for some reason.
Can anybody explain the discrepancy? Thanks!
-Stephan
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Welcome to the community, @Octano.
It looks like an unfortunate bug. Apologies.
I will attempt a recreation and let you know of a fix - thanks for alerting me.
Recreated. To fix, open up ActionVarCheck and insert the following into line 287 (above the switch statement):