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Moveable Pick Up buggy after 1.71.8 update

Hey Chris, (copy paste from official news forum)

After updating I have found its bugged out my games Draggable: Pick Ups. I have confirmed that the issue arises from Moveable_Pickup.cs

Here in this video is what it's originally supposed to look like. The second part of the video what it currently does if I update Moveable_Pickup.cs

https://drive.google.com/file/d/1wXAXJw_Fl_uxm1JH5e1maNJJ5dbkitjk/view?usp=sharing

I see FixedJointPosition is what has changed if that helps with anything

Either the object flys away somewhere, or it doesn't follow the cursor very well.

@JacobJanerka: Can you share the Inspector settings of one such pickup so that I can recreate this behavior? Also, what version of AC were you previously using?

https://i.imgur.com/XnQFZFH.png

Here is the settings I've been using, and I was using Version 1.71.7 before I updated.

I tried changing all sorts of values different to the screenshot, still remains an issue.

I tried disabling the freeze rotation script you wrote just in case, still does not work.

Some more information of its behaviour, sometimes it's as if the object gets locked to a track, or it no longer is interacting correctly with the first person controller. Drag gables seems to be working perfectly fine.

Thanks for your time!

Comments

  • Thanks for the details. Though, I'm still not able to reproduce the issue.

    Can you prepare a test scene that I can use to see for myself? I would need a .unitypackage file of your Managers, Player prefab, PickUp prefab, and test scene (just the Player, a floor, and the PickUp).

  • Private messaged the asset to you!

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