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Help with Player Setup in AC?

Fairly new Unity user here. Recently installed AC with the hopes of creating a 3D, point-and-click Telltale-style project. Viewed a few online tutorials covering Unity basics/how to operate the Creator, thought it would be enough to get me going. However, I am unable to properly set up a functioning 3D character within the game. After setting up animations/other basic character components, the player becomes stuck in an Idle animation upon clicking play. I am unable to click-to-move as desired, and can only jump in place using the spacebar. The steps I followed can be found here: https://adventurecreator.org/tutorials/making-mecanim-based-character. Hopefully my explanation is not too vague...what can I do here? Thanks.

Comments

  • Welcome to the community, @rnort12.

    Just to make you aware: a tutorial on creating a Player is also covered in video tutorials here and here.

    There are a few things you need to make sure about to get point-and-click movement up and running:

    • The Settings Manager's Movement method must be set to Point And Click
    • Your scene must have a NavMesh defined, with the floor being placed on the NavMesh layer. The easiest way to do this is to bake a NavMesh using Unity's own Navigation window. Mark your floor geometry as Static, place it on the NavMesh layer and then bake it in the Navigation window. Also be sure to set the Scene Manager's Pathfinding method to Unity Navigation.
    • Your Player character's Animator only has Apply Root Motion checked if he is properly set up to play a walking animation based on the Move speed float parameter defined in his Inspector. This is because, with root motion, movement and animation are tied together. If you're having trouble, try unchecking this to decouple the two - we can see about getting your animation correct afterwards.

    That's only general advice, though. For specific help, post some images of your Player's Inspector and the scene so we can see what's going on.

    However, there is also a quick way to find out if the problem lies with your scene, or with your Player. In Edit mode, temporarily drop the Demo game's Player character, Tin Pot, into your scene file. When you then run the scene, he'll override any default Player you've assigned in the Settings Manager - so if he's able to respond correctly, we'll know the issue lies with your Player and not the scene.

    You can find Tin Pot in /Assets/AdventureCreator/Demo/Resources.

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