Hello All!
Has anyone got FaceFX working in AC? The thing is, I need to play a Legacy animation on the Character which is Speaking and it just so happens to be the name of the Speech file that is currently being played.
So if Player0.wav is playing, I need to play the Legacy Animation "Player0" on that character. If Bob1.wav is playing, I need to play the Legacy Animation "Bob1" on that other character.
Any thoughts?
Thanks!
Comments
As it happens, there's some heavy changes being made to Dialog.cs for 1.40, to make way for new LipSyncing options. If you can, please wait until that's out before we talk about such changes - it'll make integration (and possibly official support) much easier to deal with.