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Characters caught at a node

edited October 2014 in Technical Q&A
In one level I have a huge rat that runs really fast along a large platform in the distance, for some reason the rat gets stuck and goes back and forward constantly on some of the nodes. I have noticed adjusting speed and acceleration can help it get past some nodes, but then it messes up on others. I have been painstakingly trying to get this path to work but it's just too hard. Is there some algorithm or conditions I should be aware of regarding paths? Like if they arent going fast enough can they not go over a certain distance or something? Or is acceleration pivitol in anyway? Seems weird but these are the things going through my head right now, this path has taken forever and he is still stuck on one point, any tips would be much appreciated, cheers!.

Comments

  • When moving along a Path, a Character can't ever reach his intended target "exactly", because he'll always walk past / beyond it by some small amount between frames.

    To get around this, he instead checks to see if he's "close enough".  AC measures how close is close enough via the "Destination accuracy" slider in the Settings Manager.  Does reducing it solve the problem?
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