Hey, guys!
Yesterday I posted a discussion about creating a WSA(d) keys controlled adventure (Platformer game controls sort of). @ChrisIceBox replied to me, that it could be possible with custom motion controllers. Because of I'm a total beginner in adventure creator (Quite experienced in Unity tho), I would love you to give me a sort of instructions, how to do this. about it. The character would detect hotspots using a player vicinity. Because of I would like to make a puzzle adventure (with inventory, hotspots, cutscenes, dialogues, etc), it would be ideal for me to use Adventure Creator. The only problem with it for me is the controls.
Thank you for your respond!
Viktor Stopka
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Comments
I'm afraid this isn't a general Unity coding forum, so if you're looking on advice on how to write a platform controller then you should look to the official Unity forums. Before attempting to merge anything with AC, I would recommend first getting a controller that behaves the way you wish as an isolated script/system.
Once done, merging it with AC is mainly down to a couple of things:
Amending the controller script to respond to AC changes - typically to e.g. disable player control when AC isn't in gameplay, which can be checked for with:
!AC.KickStarter.stateHandler.IsInGameplay ();