I'm wanting to make a 2D game with Adventure Creator, but not wanting to give up the features that are currently exclusive to 3D - namely, inventory object holding is the dealbreaker, but I'd also really like to take advantage of head tracking and auto-lip sync. I understand these are obstacles because sprites don't use a system of bones, so I was wondering whether something like Puppet2D would make it possible to bridge that gap? If you're not familiar with the product already, here's the asset store and website links. Greatly appreciate your thoughts - thanks in advance,Dave
Alternatively, do you have any plans of bringing features currently exclusive to 3D over to 2D through means of your own?
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http://gamedevelopment.tutsplus.com/tutorials/bone-based-unity-2d-animation-introduction--cms-21364