I set "frame flipping" under "Standard 2D animation" section of my player script to "Left mirrors Right" so that I can use the mirrored version of "Walk_R" animation as my "Walk_L" animation.
The problem is, "AC.KickStarter.player.GetSpriteDirectionInt()" or "AC.KickStarter.player.GetSpriteDirection()" methods return "Right" even if my player is facing left.
How can I get the correct player-direction while using "frame flipping"?
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That's actually as intended - as right-facing sprites are used in place of left-facing, the direction of the sprite (not the character himself) will be right.
However, this does raise a good point. I'll see about adding a separate function, or an "ignore frame-flipping rule" parameter in the above, in the upcoming update.
Thank you Chris. For now, I'll be using multi-direction animations until next update.
I love this forum!
Chris, was this ever implemented? For I have the same issue.
EDIT:
I see it was added in 1.67
https://adventurecreator.org/forum/discussion/8634/version-1-67-point-triggers-and-all-round-improvements