Hi,
I'm facing some strange behavior of my third person camera.
When I enter my trigger it's all ok: the cam follows the player. However, when leaving the trigger, my camera gets "stuck" in the trigger invisible wall... It's just an empty trigger, only with On Enter and On Exit attached to it.
Here is the video showing the problem: https://youtu.be/McrK6qPDBkg
Am I forgetting something in here?
Thanks in advance!
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Comments
(Unity 2017.2.0 & AC 1.65)
Depending on your ThirdPersonGameCamera's properties, it will detect collisions from objects on certain layers. Make sure that the camera isn't set to detect collisions on the same layer as the Trigger.
Thank you, Cris!
It's working now