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Bug - NPC footsteps play when game is paused
witheredCrow
November 2018
in
Engine development
If you pause the game while an NPC is walking, their footstep sound continues to play while the game is paused.
AC version 1.65.0
Unity 2018.2.9f1 (64-bit)
Project: 2D, direct controlled player
Comments
ChrisIceBox
November 2018
edited November 2018
Cannot recreate. What is the NPC's animation engine, and are you relying on the dedicated Footstep Sounds component, or assigning audio clips in the NPC's Inspector? If the former, let's see the Inspector.
How are you pausing the game?
witheredCrow
November 2018
Pausing through menus (pause menu, inventory menu, etc), with "Pause game when enable" checked.
NPC's animation engine: Sprites Unity
I'm just assigning audio clips in the inspector. Here is the full inspector:
ChrisIceBox
November 2018
Does your "larrySound" have
Play while game paused?
checked?
witheredCrow
November 2018
Ah yes, that was it! Idk how I overlooked that. Thanks
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Comments
NPC's animation engine: Sprites Unity
I'm just assigning audio clips in the inspector. Here is the full inspector: