I'm experiencing a strange freeze/delay when using Character: Animate nodes in my Actionlists.
The setup of the node is like this:
Sometimes during runtime the Actionlist plays through without problems, but sometimes it freezes for 1-2 seconds after running the animation before proceeding to the next node.
I'm not totally sure, but the freezing only appears to be happening when 'Wait until finish' is checked.
Any ideas what could be causing this?
Comments
What seems strange to me, if it should be a problem with the animation transitionings, is that when I run the Actionlist, it runs the animation and then transitions back to my idle animation as it should, and then it's actually playing my idle animation while freezing for 1-2 seconds. It's like AC is delayed in recognizing that PlayerUseLow01 has finished playing. And it's even weirder that it's only happening some of the times.