The contents of each update varies with need, but this time a lot of the improvements included are based on my own needs as I experiment with a new game project of my own. v1.64.0 brings many new features and fixes, chief among them:
DocumentsThe journal system has always been designed for just that: a single journal that the player can flip through. We now have a dedicated Document system, that allows you to separately define any number of multi-page documents that can be displayed in a single, re-useable menu. They can be defined in the Inventory Manager, and the default interface also includes a new Document menu to get started with.
Improved player-switchingPlayer-switching between 3 or more players was previously a bit of a hassle, because you had to define specifically what happened with each combination of incoming/outgoing player. Now, Players can have an "Associated NPC prefab" assigned, which can be used by the
Player: Switch Action to automatically swap a replacement NPC in and out of the scene.
Gameplay conversationsConversations can now be set to be treated like regular gameplay, i.e. the player can still move and interact while options are displayed. This may not automatically give correct results, but the Engine: Manage systems Action can be used when a Conversation begins to correctly limit the player's control as appropriate.
Physical cameras
2018.2 worked fine with the previous release,
but this update allows you to incorporate cameras with Unity's new
"Physical camera" mode - meaning games can benefit from perspective
shift etc.
Comments
Version 1.64.0:
Upgrade notes
Documents
Inventory
Conversations
Players
Interactions
Editor
Unity 2018.2
Game text
2D
Profiles
Paths
Misc
All the problems were in interaction with inventory.
1)Doesn´t combine objects.
2)I had the option to examine inventory objects with the left button.
3)I have change the drag and drop options but still, the same problem doesn´t combine two inventory objects.
Here are some screens of the settings
The error is nothing happened when I combine objects or examine with the left button.
https://drive.google.com/open?id=1YlVobAnWtfNf72xTuzotPfHUaon-V1cd
https://drive.google.com/open?id=1AjqaPUvRQhJ7P0CmuvWM5nU93D2K0Npf
https://drive.google.com/open?id=1uL-OeZXGbX7aw-a5D-E3F-etTtk2zivd
https://drive.google.com/open?id=1K_rACdsAVGPlsmmGiN2juDc9gB56Zygs
Upgrade notes
Awesome job! Tons of really great stuff here. A couple of things that I think are affected by the new update:
1. The way the "Sound: Play One-Shot" action has changed has greatly decreased the volume of my sounds that are played through this action. Every time my player picks up an item or combines an item, I have a menu that pops out that says "New Item" or "New Combo". The menu, upon activation, plays an action-list that has a "Sound:Play One-Shot" action, playing a little chime. Since this action list needs to be played across scenes, assigning my "Sound: Play One-Shot" action a transform wouldn't work. Any ideas? Thoughts? You wrote: "
- If the "Sound: Play one-shot" Action does not have a position specified, the audio is not played at the MainCamera's position and not at the origin"
Is that correct? Seems like a double negative.2. Also, I definitely updated the asset (1.64.2) and "All Players share same inventory?" is still in my player settings.
Anyways, I hope I don't sound too complainy. This is the best available asset out there! I love love love it. I use it every single day.