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Actionlist being spammed?

edited June 2018 in Technical Q&A
Hey
I'm probably being dumb but I have an issue with an actionlist being spammed once another actionlist ends.
Once it finishes and runs the cutscene the game freezes, and once unfrozen it's spammed about 27 of the same actionlist on the side. 
Weird thing is, if I'm actually in the scene already, it doesn't do it. Only when I'm in a different scene.

https://imgur.com/a/SJC0WC0

https://imgur.com/a/dknMopl
Any ideas?
Thank you!

Comments

  • In which AC version?  An ActionList asset shouldn't be able to run repeatedly if its Can run multiple instances? property is unchecked.

    Assuming "the scene" is lobby, then the Actions you've posted would trigger "AvaEnterRoom" every time they're run.

    You haven't shared how/when these Actions are triggered, however.
  • Hi Chris
    Thanks for the reply =)
    I did actually find that it was a problem with triggering the actionlist
    I have a timer of a 10 second countdown before the actionlist is triggered, and then it gets set back to 10 again. But the actionlist was being triggered before the timer was reset so it spammed it over and over again as the timer was left on 0.
    All fixed now.
    Thanks for the prompt :smile:
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