Hey!
Currently I have set up a Player which has 'head turn towards hotspot' enabled. Everything works well except that I have set up Idle_L and Idle_R to be the same as the Idle_DL and Idle_DR sprites (for aesthetic reasons, I don't want a fully side on idle)
However with the head turning function turned on, when the engine is in Idle_L for example, the head turns completely backwards, which looks broken when the Idle_DL
Here is a visual example of what I mean
https://i.imgur.com/LzXyNz2.jpgCan I completely remove Idle_L Idle_R or set a limiter on the head turn movement on that angle so it doesn't turn around.
I had a look at possibly using sprites unity complex bit I am not sure if it will fix my problem.
Comments
Is there anyway I can just remove Idle_L and Idle_R from ever triggering? This would fix my problem 100% Am I able to do this with sprites Unity Complex? Is there a tutorial out there on how to start a character using that, or will I have to reverse engineer one of you prefabs for it?
EDIT:
Seems like adjusting that number makes it behave not that great. Ideally I need to remove triggering of Idle_L and Idle_R. Will I be able to do this with Sprites Unity Complex?