First off, amazing tool Chris, and I am amazed how on the board you are with the questions.
At the moment I am making an adventure with pixel art and I am trying to figure out what is the most efficient way to do it which is still aesthetically pleasing.
So far I have tried
- upscaling the pixel art myself via photoshop x300 percent
- Upscaling all the art within the editor x3
- Downscaling the camera
The pixel art is painted at a 640x360 resolution
Downscaling the camera is the most practical of the 3 since I don't need to touch the assets, but it causes an issue with character placement and the icons are annoyingly large. What I mean by issue with character placement, the character will not move on top of the area you clicked, as if there is some invisible area blocking it.
That may sound vague so I made a gif
https://gfycat.com/YawningDopeyAlligatorsnappingturtleI made the character quite small here to exaggerate the effect to make it more clear.
Upscaling the art in the editor seems second most practical and seems to fix the above problem, however I am not sure if this is the best way to do it in the long run (I don't want to pump out all the assets only to find this is actually a terrible way to do things. )
With the above context, the real question is: What is the best way to use adventure creator with low res pixel art. Thank you so much for your time.
Comments
So now I've set it up with Pixels Per Unit. Things seem to be working as they should and characters aren't distorting too badly, about the same when I manually expanded to 1080.
Currently my scale is slightly larger than the 2D demos, will this be a problem?
Thanks for your help!
Thanks!