A simple technical question. With AC can I add new DLC areas, and VPL in the the area in asset bundles. Sorry for the question. I was working with another VPL, but it doesn't work with asset bundles.
By "VPL in the area", you're referring to ActionLists in scenes that are added in as DLC?
Having AC work with AssetBundles is tricky, and not something it officially supports, but - depending on the scope of your DLC - should be possible with some custom scripting.
Things get tricky if you have speech audio / translations, because AC requires speech text be gathered in the Speech Manager beforehand. If your game makes use of these, you'd need to include a script that updates the Speech Manager with gathered text lines present in the new scenes.
Thank you. right that makes sense. yes, ActionsLists, the inspector/flow graph of logic.
My plan is that main adventure parts will have new audio. But the focus is have mini puzzle areas that will re-use graphical assets, sounds, etc. There won't be no scripts, and my game isn't using speech.
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