Hi there,
I'm currently making a third person adventure using Invector for my movement. I have interactions working, but at present they require the camera to be looking at the hotspot (as the hidden cursor is locked in the center of the frame).
I want to be able to activate the hotspot interactions without having the camera pointing at the hotspot itself, and just rely on the hotspot detector on the player (which sits just in front of them).
Is this possible out of the box with Adventure Creator? If so, how does one achieve this?
Kindest,
Mark
Comments
Could you please post your full Settings Manager, as well as describe how you want to be able to activate Hotspot interactions. Should this be with a keypress, selecting an icon from a menu, or just a single input to run a default interaction?
If you're using a custom motion controller, you may need to use the Engine: Manage systems Action to prevent AC from moving the player as well - but the "Direct" movement option will have the player vicinity select Hotspots as well as highlight them, as opposed to using the mouse cursor (which will make it camera-dependent if the cursor is in the centre).
If you're just using two interactions, you may be able to get by with Context Sensitive mode (pressing the InteractionA input will run Use, InteractionB will run Examine), but for greater control you'll need to look into Choose Hotspot Then Interaction mode.