Hi,
I need to show all the dialogues between main player and a NPC on a custom and fixed background.
I set up correctly the action list of the dialogue and I tried to set a "Unity UI prefab" with the custom background in the source of Subtitles menu but when a "Dialogue - Play speech" action ends, the background fade out until the following "Dialogue - Play speech" action starts.
The best option for me is to show the background in a first action, to play the dialogue in the standard way and to hide the background at the end.
Any suggestion?
Thanks
Comments
Move the background to a separate Unity UI canvas, and link to a separate Menu in the Menu Manager.
Set this Menu's Appear type to Manual, and you then have full control over when it is shown via the Menu: Change state Action.