I have an actionlist which is triggered after 'using' a hotspot. It had conversation trees in it etc, and at one point in the ActionList I want to trigger an animation of a door opening (2d game) which is one of 2 animations on an animation controller on a game object with a sprite in it. I tried Object: Animate, but it wont let me add anything from the hierarchy to the 'Object' field so I think I am looking at this wrong.
Using latest AC build.
This is the 'object' (sprite of a door) I want to trigger an animation in.
This is the step in my ActionList I want the animation to be triggered.
Comments
Set to Mecanim you'll then be able to assign the Animator gameobject and amend it as necessary.
I had originally tried changing the animation methods but could not see anywhere to select which object to affect. But I now realise this way has to trigger a parameter within an animation controller or plus a custom animation that needs calling by name. I chose the custom animation method which worked a treat.
Thanks