I have a moving object and it works fine if it's already spawned in game ,but if I have to Object:Add it and put it to a marker, moving the object doesn't work because the move point is a million light years away.
Is there any difference with it between the already-spawned version vs the spawned one before being grabbed? If they're both positioned at the same place, there must be some key difference between them, even if it's only apparent when going through the Hierarchy.
No there's no difference, the already spawned one I drag directly into the scene from the prefab into the position where the spawned one should be and drag it around just fine, it's just when I spawn it I can't move it
The grab point's position is irrelevant until you actually grab the object. In what way doesn't it work, precisely? Is it not interactive at all, or is it moving erratically?
Thanks, it's working now! It was a problem with the camera, for some reason...
Is there a way to make it so that the moveable/pickup feature is turned off? i.e. I wanted the picking up to only be avaliable on a certain screen so once they change to another one it's turned off again.
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The grab point's position is irrelevant until you actually grab the object. In what way doesn't it work, precisely? Is it not interactive at all, or is it moving erratically?