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Object: animate

Hello to all

I have a scene in which I want a blanket to go from not covering a person to fully covering them. For this, I made an animation consisting of X number of frames. My idea was to have an uncovering blanket as part of the background, then play the animation, and then make the covering blanket visible and the uncovering one invisible.

The problem is that I do not really know what the correct way of placing this animation on the scene is (the AC way I mean). I have a gameobject with its animator and spriteRenderer, I have the animation already defined and all. But AC does not recognize this as an object, so I cannot call Object: animate, and it doesn't seem to be correct to make this a NPC just to have the animation run (also, if I do that AC starts asking me to define an idle animation for the blanket).

If anyone knows I'd be very thankfull!

Comments

  • Could you share some screenshots to illustrate both the scene and the Actions?  I'm not understanding your setup too well.  If the character is to move around with the blanket, it would make more sense to animate the character with a new Animator layer.

    The Object: Animate Action requires that you set the Animation angine field correctly before you can set the Animator field - what is it currently set to?  The fields that appear will be based on your chosen engine - if you want to be able to set parameter values, try using "Sprites Unity Complex" or "Mecanim" instead.
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