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Version 1.55: UI improvements, Editor finessing and scene attrubutes
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Mehrdad
January 2017
Great!!!. Thanks Chris for added NPC target position in random. It now stop walking in front of player too.
robinvr
January 2017
I'm getting the error "Cannot create evasion Polygons inside NavMesh 'NavMesh2D' because it has a non-unit scale." how do I fix it?
ChrisIceBox
January 2017
@robinvr
: Set the scale of your NavMesh(es) to 1,1,1. You may have to reshape your NavMesh using Unity's PolygonCollider2D component, rather than stretching it.
Alverik
January 2017
hey, nice, thanks for the updates
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