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Playmaker Camera?

The third person camera wasn't working the way I wanted it to, so I tried setting up an empty object with a mouse look action in its FSM and parenting the main camera to it. For some reason Its not responsive 

Comments

  • What was it about the third person camera that wasn't working the way you wanted?

    The use of custom camera types is covered in Section 4.7 of the Manual.  The MainCamera should be left alone, and new cameras introduced separately.  To use a custom camera, attach the "_Camera" component to your own camera - found in /Assets/AdventureCreator/Scripts/Camera. 
  • Sorry. Managed to get the custom camera to work. The adventure creator camera is fine but I couldn't figure out how to get it to adhere to the mouse and player movements like in other third person games.

    I didn't realize the main camera should be left alone, I'll read the manual and comment again if I need more help
  • Read the manual and AC's Game Camera + a camera controlling object via playmaker are sufficient. All I need are a way to make the camera start to return behind the player on it's own if the player isn't active with the mouse, and a zoom
  • If you're using a custom camera, I expect that would need to be done with your custom camera script / PlayMaker FSM.
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