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Super-beginner problem at the very beginning

Hi everyone, sorry to bother you with the most super simple stuff, but still...
Just bought the package, and I know nothing about Unity or programming in general, and I know the first thing you guys are gonna tell me is to learn at least the basics of Unity, but I'd like to try and learn really just what I need step by step, so if you can, please help!
I'm using this tutorial  and at 10:57 he plays the game, and the game view is different from mine.
I'm sure I have to set up Unity in same ways before I start following the tutorial, I just don't know how. 
Can someone please tell me? 
I'll attach a pic of what I get.
Thanks in advance.image

Comments

  • Welcome to the forum, @audiomokette.  There's not much to go on from your image - what's in your hierarchy?  Have you used the Scene Manager to organise your room objects (i.e. convert the scene into one that AC will use)?

    Also see if the Console window reveals anything - AC will put out messages when it kicks in, and will also let you know if it detects anything is wrong.
  • I did, basically it looks like what I see is "far" from the set of the adventure, and i can see behind.
    Everything else worked, the scene manager and everything

  • edited September 2016
    Problem here is we need more feedback to help you... Your picture is focused on the game tab and that doesn't tell us enough. You should take some more screenshots. One should show what's in your hierarchy tab. You should also show us one of your Scene tab. It could be that you didn't start a 2D project or that the camera for some other reason is not set to orthographic mode. It could also be that you are using the wrong managers (i.e: if you setup the managers for the 3D demo by mistake). Also, when you hit the play button does the game play? even if the camera angle looks wrong?

    If by chance you don't know which are the tabs I mentioned above, you really should watch at least the very basic Unity tutorials pertaining the Unity editor. Luckily, Unity has a lot of brief and to the point video tutorials. You can start here or, if you already know about the editor you can just skip a few videos until you see something which may help you. Also, I know you were expecting it but you really should also take your time to watch the AC video tutorials (and I mean all of them, they each teach different features), you probably already have the link, but you can find them here.
  • All we can see from your screenshot so far is that the camera's zoom is not as you want it to be.  You can adjust the zoom from the MainCamera's Inspector (it's inside the _Cameras folder in the Hierarchy window).

    As @Alverik says, it's Projection settings should be set to Orthographic, which will be the case if you told the New Game Wizard your game is to be in 2D.  (If not, you can adjust it manually within the Settings Manager's "Camera perspective" setting).  The default Size of the MainCamera should also be 3, but again you can change it in the Inspector if it's not.

    At this point in the tutorial, however, GameCameras (which direct the MainCamera) have not yet been created - so the actual zoom level of the MainCamera is unimportant, as it will all be changed later.  The main thing at this point in the tutorial is that the NavMesh is correctly made.
  • Sorted it out, thanks a lot!
    New issue, same tutorial...
    Ok, I managed to get to the talking bird :) Now my problem is that as soon as I press Play like you do at 54:25, the main character starts the dialogue. He walks in and I have the dialogue open, without me interactiong with anything. I tried to go beack and check everything, but I just don't get where I'm wrong...
    I've seen the answer on youtube and no, I didn't place the action in th Onstart cutscene...
    Cherrs!
  • Also I followed the onscreen advice for putting Hotspot and Box Collider 2d on the child sprite, and changed the layer of the root object

  • If you check List active ActionLists in Game window? at the bottom of the Settings Manager, you'll be able to see the name of the ActionList that's being run when this happens.  Does it match the name of the "Bird: Talk to" Interaction you defined?

    If so, we'll need to know why this is being run automatically - a screenshot of your Settings Manager will be necessary.  Also, see if the issue occurs in a built game, rather than one playing in the Unity Editor.

    Are any error or warning messages appearing in the Console?
  • Ok, the actions are not in the right place, i can see it now, but I can't find where they are...
  • It goes straight from OnStart to BirdConv, without me interacting

  • to dialogueoptions

  • Open up your OnStart cutscene in the ActionList Editor window (the icon to the right of it's entry in the Hierarchy) to see it in node-form.  You may have to click "Auto-arrange" at the top to view the nodes properly if this is the first time you've used this window.  Following the chain of Actions, is there any reference made to BirdConv?
  • Nope...
    Basically, I checked everything that had something in the actionlist editor (clicking the icon on the right) but the actions are nowhere to be found. And the dialogue still happens...
    By the way thanks a lot, you are really patient!
  • Ok well, i deleted the previous Birdconv, made a new one and it all works fine now.
    Thank you very much!
  • Odd - but I'm glad it's working for you now.
  • Ok, I managed to do the whole tutorial, now I'm going to do more, I'm really lovin'it!
    Just 1 error that I still get in the console:
    The sprite child of bird is not positioned at 0,00- is this correct?
    Even if I reset the transform it still pops up.
    Thanks!
  • In the specific case of the 2D bird, that message can be ignored.
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