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Direct Control Inventory & Active Texture

I'm using direct control and keyboard for my game, and I have enabled "Show Active FX when Cursor hovers over Item in menu?"  However, the active texture does not show, and only shows when the character approaches the hotspot that the inventory item will be used within. I was under the impression that the active texture would show when the item was "equipped" or highlighted within the inventory.

Comments

  • To clarify, I want two things:

    1. The active texture to show when highlighting an inventory objects (otherwise you can't tell which object you're selecting until you've actually selected it)

    2. The active texture to show on the selected object at all times during gameplay, until the object is used or put away or whatever.

  • Are you navigating your Inventory menu with a cursor or axes?  I think I'll need to see your full Settings Manager for this, as well as any changes you've made to the Menus.
  • http://imgur.com/a/HZEw4 Here are screenshots of the Settings Manager & Inventory Menu - the only change I've made is this Inventory menu so far I think - it's basically the same as the tutorial one, but with an inventory "grid" rather than a bar.

    I'm using keyboard, so it should navigate between items with WASD, and E is the Interaction A button. This works, it's just, as I said, the active texture only shows when I approach the hotspot the item is to be used on (rather than constantly), so nothing game-breaking, it's just this sort of gives the puzzle away imo as the player doesn't need to think about what they're doing.

  • I may have been a little confused.  You're referring to the inventory graphic as it appears on the cursor, rather than the menu?

    You can assign a separate "Cursor" graphic in the Inventory's list of properties - if you want the active graphic to appear at all times, you can place it in there.
  • Great, thanks that's sorted, now the active graphic always shows when an item is "held" during gameplay.

    Only one thing remains: In the inventory, since I have no cursor, there's no way of telling which item you are currently on until you press E and select it. How should I solve this? I was hoping the active texture / cursor would show on each item as you navigate along the grid, but it does not. No active texture is shown until the inventory menu is closed.

  • That I'll have to look into.  It'll work for AC Menus, but not currently for Unity UI-based ones.
  • edited November 2016
    @ChrisIceBox Did you ever solve this? I've sort of lost track of what's been included in recent updates because of other assets I'm also dealing with updates for.
  • Apologies - I was unable to.  I will revisit again for the next release, however - it may be there's another way around it.
  • Ok no worries, thanks for giving it some thought.
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