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Menu input keys

Hi,

Is there any way to edit menu input keys, other than specyfing special Unity Input settings? I need it mainly for inventory, because i want to navigate using only left and right keys. Setting "Vertical" input to something different is not an option for me, because I still need it in other menus and plugins.

Comments

  • The input-controller AC menus are limited in that regard, but if you switch your Inventory to make use of Unity UI (see this tutorial), you'll have more control over how it's navigated.
  • Could you explain how can I do so? I tried to create Unity UI and attached it to Inventory Box in AC menu, just as explained in the tutorial, but after that it behaves exactly the same as in normal AC menu Inventory Box. Even when I set buttons navigation to None/Horizontal/Vertical/Explicit etc. it still navigates using all 4 navigation buttons (up/down/left/right) instead of just 2 (left/right).
  • Temporary workaround: Used KickStarter.playerInput.InputGetAxisDelegate to block appropriate axis when Inventory is open. It is not ideal and not convenient, but it works for now :D
  • Smart.  I can't give you the answer on how to limit it in Unity UI - that's sort of the point of the UI implemenation: it means there's now a direct connection between Unity and your custom Menu, rather than having AC do anything in-between.
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