I've been playing around with UFPS and Adventure Creator, and I've hit a snag.
I'm using the UFPS 'Advanced Player' Prefab from the AC Downloads, if that helps.
When using a body mesh for my player prefab, the interaction system is going a bit bonkers.
Movement and everything works as normal, but as soon as I pick up a 'movable object', it jitters around the place like mad.
I've managed to tie it down to a body mesh related issue, as I've systematically gone through every other element in the player prefab and removed and re-added them one at a time. The issue is only reproducible when using an animated mesh as part of the prefab.
I've noticed from looking through the forums that others have had issues with jitter in the past, but I haven't seen anything current that is relevant to just interacting with movables.
Is there a way around this, or is it simply unavoidable with the way the animation and movable object systems interact? Would an IK solution possibly work around it?
Cheers,
WolfJack
                 
                
Comments
As this tutorial describes, AC's integration of UFPS is designed to offer a robust link between the two assets for simple controls (no weapons, full-body etc). It is written in such a way, however, that the script itself is standalone - so can be duplicated and tailored to meet your own specific needs. It may be that you will need to amend it in order to get the behaviour you want, by e.g. disabling the body mesh system when AC's dragging an object. Have you cracked open UltimateFPSIntegration.cs to see how it's built?