Hey guys,
I'm coding a 2D adventure game for university and I'm running into a few problems here. It could very well be, that I'm doing something terribly wrong, for which I want to excuse myself beforehand, if that's the case. If not, I hope there's a fix to this bug >-<
I have a scene in which the player has to push around crates which block his way (still a prototype so very generic graphics). Nothing special up to now. The more crates the player pushes, the more of the path he is able to walk on. Thus I created several NavMeshes which I change with an ActionList as soon as the player pushes a crate.
The problem I ran into now is, that one hotspot ceases to work as soon as I add more vertices to the polygon collider. It is only this one hotspot...
Here are a few screenshots to show you what I mean:
Before I added additional vertices to the collider (hotspot works):
And after I added vertices to the polygon collider (here the hotspot doesn't work anymore):
I hope somebody has an idea how to fix this or can tell me what I'm doing wrong. Because I seriously have no idea
I really appreciate any answers whatsoever, as fast as you can >.<
Thanks a lot!
Cheers
Philippe
Comments
@Philvzg: Which version of Unity are you working with, and does this issue occur in builds?
If this is the case, keep whatever NavMeshes you need in it an send it to me in the way I described.