Hi, I would like to know if it's possible to separate the graph from the logic for NPC and Hotspot. For example, having a hierarchy like this :
ParentGameObject : MyNPC
ChildGameObject : Logic (with NPC, Hotspot scripts,....)
ChildGameObject : Graph (the fbx)
Because when I update my fbx, all scripts are erased.
I saw something like "spriteChild" in code but this is enabled only in 2D Mode
Thanks
Comments
1º Instantiating the object on scene...
2º Updating the object (fbx) on scene instance, so it's not a intance anymore
3º Saving the scene object onto the prefab, replacing it...
gives the same result?