Hi!
As a part of a game I'm working on, the player character has to solve a Tower of Hanoi puzzle with 3 rods and 3 discs. It seems like an awful lot of actions would have to be created in the Action List Editor, and even more if my designer would decide he'd like a stack of 4 discs to be moved

The action will be driven by dialogue (e.g.: "Move from stack A" - "Move to stack B") as we've decided against using inventory as intermediate store for the disc.
What's the best way to approach such a problem in Adventure Creator?
Comments
You can selectively disable AC's systems using the Engine: Manage systems Action - this way you could de-activate the movement and interaction systems, but still retain the dialogue system. ActionLists can be called manually by running their Interact() function.