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Character stops animating his talk animation

Halfway through my game, when a cutscene is run, my character stops his talk animation when speaking, the rest of the characters continue with their talking animations but mine stops. It only happens in this game in a particular scene when a cutscene is run (it's the same cutscene that removes my cursor) 

Any obvious reasons what would cause his animation to stop in this cutscene? The player continues to talk after leaving and returning to the scene.

This cutscene is the same cutscene that removes my cursor (the cutscene that is in the on-load and on variable start in scene manager) although scene visits the cursor and animation are fine

Comments

  • Without knowing the contents of the Cutscene, there's not much anyone can advise.  Post a shot of the Cutscene, and check the Console for warnings/errors.
  • Hi, the cutscene only exists of dialogue and character animations. Some are set to not return to idle after they have spoken, and instead loop a specific animation. 

    Do you think they might be interfering with the players dialogue animation?

    I have set a manage systems enable cursor which fixes that ( I think - playing from start might result in same issue )

    There were no issues in console

  • Until you set a character to return to idle, they'll be considered to be in a custom animation state and won't be controlled by AC in the normal way.  That is almost certainly the cause.  Return the character to the idle state, and they'll be able to animate as normal again.  If you want to change the character's idle/talk/walk animations, use the Character: Animate Action and change the Method to Set Standard.
  • But it is the Players talk animation that is not working and not the NPC's. Would their not returning to idle animation states be stopping the player from animating his talk animation?
  • There's no mention of which characters you're affecting in your Cutscene.  Again - without knowing the contents of the Cutscene, I can't help.
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