Hi,
What would cause the cursor to disappear at a later stage in the game? It happens when a cutscene is run that is in the on load and on variable check of the scene, But only happens when that cutscene is actually run later in the game.
I have even put an extra action list in the cutscene to 'enable' the cursor, in case somewhere else it is being turned off?
Any obvious ideas that come up?
Comments
Open up your ActionList Editor window for the cutscene when this occurs - the currently-running Action will be highlighted in blue, so you can see where the hold-up is.
According to your EveryoneInRoom screenshot, the last Action that runs NextTasksList is disconnected from the rest - is this correct?
If the Actions are not highlighting, it could be that there's an infinite loop - i.e. a variable is being changed in your On Variable Change Cutscene that is in turn causing it to run again. Try inserting an addition Variable: Check Action to check that EveryoneInControlRoom is False before using Variable: Set to set it to True. This way you can prevent the second Action from running needlessly.