Hi!
First of all, thank you for a fantastic tool! A few months ago, making games seemed like an impossible task. Now it is easy as pie!
We have a little problem. We have made a mini game that uses draggable objects on looped hinge tracks (see image below). Everything works pretty much as it should. There is just one problem:
When clicking on the tumblers to start the drag, if the starting point is on the left half of the object, dragging will rotate the tumbler to the direction that one drags.
However, if the clicked starting point is on the right half of the object, the tumbler rotates to the opposite direction of where one drags.
I use the word "click" here. The issue is same on touch screens as well.
What are we doing wrong? Any help would be much appreciated!
Thanks again!
Comments
Without seeing how your Draggable / HingeTrack is set up in the Scene window / Inspector, I can only speculate - but make sure Align drag vector to front? is checked in the HingeTrack's Inspector.
The inversion effect is to compensate from what AC thinks is "the back" of the draggable object, which in this case appears to be wrong. Try rotating the Hinge to either (90, 90, 0) or (90, 270, 0).