Well in the game i have an internal variable simulation a click. If you don´t make the puzzle in x time you finish the game.
What i need is to stop everything is doing in that time becose the time is over mybe when you are talking or playing some animation. So i need to stop everything and run the cutscene.
Any help?
Comments
If you set the first Cutscene to Run In Background, it won't interrupt gameplay, and you can use the ActionList: Kill Action to stop it if the player completes the puzzle.