I'm toying around with a side-project that uses direct keyboard control and was wondering how much of AC supports keyboard interaction before I need to start custom scripting. The goal is to create an interface similar to the new King's Quest or Grim Fandango, where my character approaches a hotspot before they can use one of the interaction keys.
Presently, I can walk the player over to a cube, where a trigger will detect the player's presence and continuously checks for the E key to start a cut-scene. However, this method has a hard time detecting the input key and I generally have to mash E to make anything happen.
This seems like a fairly rudimentary problem since I've been walking up to NPCs and pressing X to talk since Final Fantasy in the 80's, but any push in the right direction (or the appropriate section in the manual) would be a great help.
Comments
To trigger a Hotpost interaction with the keyboard, map a key in the Input Manager to an button named "InteractionA", which serves as a left-click. The Settings Manager lists any available inputs that your game can make use of - including ones to cycle left and right through multiple hotspots and interactions if appropriate.