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Playing OnStart cutscene only once

As the title suggests... how can my game play the Onstart cutscene just once? I know it may be a beginner question but I just can't figure it out...

The big problem is that when my character goes to scene 2 and then returns to scene 1, he returns to the OnStart Cutscene which starts playing, instead of the new player start location. If I remove the cutscene everything works as intended...except the fact that I am now lacking the intro :P

Comments

  • edited January 2016
    I use variables for this.

    I set a local (or global, if you want to access the variable in other scenes) boolean variable in the scene called something like lvar played cutscene 1 (I prefix my local variables with "lvar" and my global with "gvar", so don't pay attention to that) and has it's default value set to "false", and then do something like this:


    image
  • Thank you for the suggestion! It worked perfectly :)
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