Hi AC friends!
I have a couple of questions that will surely be easy to solve for the gurus of "Adventure Creator":
Question 1.- In my scene, the player can not access an area until it has made one specific action, and should only say, from a specific point of the scene, "I'm far away.". Can I change hotspots markers listed in the "walk-to-marker" property? What is the correct way to do it?
Question 2.- In the same scene, I need a little "island" in the navmesh, one area separated in the navmesh. If the player make one action, is teleported to this island, and if makes another action, go back to the "big" navmesh area.
How can I do it?. I tried adding a new "Polygon Collider 2D" in the default navmesh but not working. Do I have to create a new navmesh and indicate in the ActionList Editor somehow change navmesh default?
As always, thank you very much for your help !!
Comments
2) Adding polys to the existing NavMesh is better used for holes or obstacles, rather than new areas. If you create a separate NavMesh, you can switch to it during gameplay by using the Engine: Change scene settings Action.
I achieved this by having a trigger near the animal,. and when player entered it stops the player moving, and he walks back to a marker before talking.
Would triggers work ?