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Voxel terrain and AC

Hello,
As a complete beginner, I have a question about using a voxel terrain with adventure creator.
What I want is the player to walk over a voxel terraain (voxeland asset) and dig holes in the terrain. It this possible to do this?

Daniel

Comments

  • Unlikely without some custom scripting.  AC allows for pre-baked NavMeshes made with Unity's Navigation tool, but a deformable terrain would require this to update in realtime.

    It is possible to write your own pathfinding algoritm (see Section 12.4 of the Manual), but I wouldn't recommend this route if you are a beginner.  If you wish to build upon AC's functionality like that, I always recommend becoming familiar with how AC works "vanilla" first.
  • Is it also not possible just using the keybord for movement instead of point and click movement?
  • It is - see the Manual's Section 2.3.  Just set your Movement method, in the Settings Manager, to Direct.
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