Hello, As a complete beginner, I have a question about using a voxel terrain with adventure creator. What I want is the player to walk over a voxel terraain (voxeland asset) and dig holes in the terrain. It this possible to do this?
Unlikely without some custom scripting. AC allows for pre-baked NavMeshes made with Unity's Navigation tool, but a deformable terrain would require this to update in realtime.
It is possible to write your own pathfinding algoritm (see Section 12.4 of the Manual), but I wouldn't recommend this route if you are a beginner. If you wish to build upon AC's functionality like that, I always recommend becoming familiar with how AC works "vanilla" first.
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It is possible to write your own pathfinding algoritm (see Section 12.4 of the Manual), but I wouldn't recommend this route if you are a beginner. If you wish to build upon AC's functionality like that, I always recommend becoming familiar with how AC works "vanilla" first.