HI,
I am having a headache trying to get a simple node animation to work on a path for my fish.
WANT:
I just want my NPC fish to get to node 1 on the path and then do a blow animation, and then continue on the path.
PROBLEM:
The fish gets to node 1, does his blow animation, and then stays still in the last frame of the BLOW animation instead of continuing on his loop path.
In other scenes I have characters in other scenes that get to nodes on a path and complete a dialogue action before resuming their path loop but here, nothing.
Can anyone help?
Screenshots in Dropbox link below:
https://www.dropbox.com/sh/9wadd5m0n9wvlrf/AABLIrP4oOCwwBWYx8X0YXx5a?dl=0
Comments
We need to determine if this is because of the Path/node, or because of the Actions. Temporarily replace all the Actions in your node's Cutscene with a dialogue Action - which you've confirmed works for you in other scenes. The result will help us know where the problem lies.
But the scene you sent didn't animate anything at the node - there was only a speech Action in the Cutscene.
Either there's something else in your project that isn't in the package that's causing this, or whatever difference between your AC and mine is causing this. I wonder if this issue will fix itself once v1.50 is released mid-December. I would like to solve this sooner for you, but without being able to see it first-hand I'm a little stumped as to what else to suggest.