Thanks! I have a follow-up question. Is the "Keep out of Player's way" NPC setting supposed to work in this case? In my scene it's not working, but perhaps I didn't set it up properly.
You can chain Cutscenes together, or have them run in parallel.
Each Action's After running field can be set to Run Cutscene, or for greater control you can use the ActionList: Run Action. If you want two chains of Actions / Cutscenes running at the same time, use the ActionList: Run in parallel Action.
Comments
Each Action's After running field can be set to Run Cutscene, or for greater control you can use the ActionList: Run Action. If you want two chains of Actions / Cutscenes running at the same time, use the ActionList: Run in parallel Action.
Thanks.