Hi,
I have a character who OnStart has a 3 dialogue loop.
PROBLEM: the NPC is animating talking between when the dialogue appears, and is therefore animating in talk mode constantly. Is there a way to pause the animation or ensure that the NPC only animates talking when the dialogue appears?
My action list Onstart is:
play speech
play speech
play speech
each with a wait time of 3
Thanks!
Comments
If 2d I have an idle animation on the loop, when I click on the character I just play another animation.
If I don't have it, I turn visibility off the idle animation and turn visibilty on of another static sprite of the character. When all other things are finished I start playing the idle animation loop and turn it's visibility on, plus turn off visibility of the static sprite.
@SkyTree: That sounds like a bit of a workaround! Is there a problem with AC that's meant you've resorted to that?