I'm using Object:Transform actions on some sprites to animate some cutscenes for my game.
Is there a way to both scale and translate a moveable object at the same time? It seems the latest action gets preference.
I can solve this with Unity keyframe animations, but if there is a quick way to do it with actions it would be good to know.
Comments
There have been a couple of issues with this feature, however, but they will be fixed in the next update, v1.49.