Hello Chris, is there a options with pathfinding coz i dont see them and i need them?
First of all my player can detect NPC collider to navigate around him, but when i click on hotspot which has marker my player go straight through NPC and his collider.
Second, when my player navigate around NPC there is only one break point in ray
Third, Player and NPC are side by side, Player start to move and NPC start doing gliches in movement "red square" (going up and down, left and right and when he is done glitching he start follow the palyer correctly) (ref=
http://i.imgur.com/ZppRKQ0.png )
Thank you, Andrej
Comments
2) You can override the pathfinding algorithm completely by writing a custom navigation script. See section 12.4 of the Manual.
3) Try unchecking "Keep out of Player's way?" in the NPC's Inspector, or reducing the distance setting beneath.
Can't recreate issue 1). Please post a shot of your Hotspot Inspector, plus the scene view that shows it's walk-to Marker.
http://i.imgur.com/HJnbWHu.png