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        <title>Adventure talk — Adventure Creator forum</title>
        <link>https://adventurecreator.org/forum/</link>
        <pubDate>Mon, 20 Apr 2026 04:12:50 +0000</pubDate>
        <language>en</language>
            <description>Adventure talk — Adventure Creator forum</description>
    <atom:link href="https://adventurecreator.org/forum/categories/adventure-talk/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Free minimalistic puzzle dependency chart tool</title>
        <link>https://adventurecreator.org/forum/discussion/16737/free-minimalistic-puzzle-dependency-chart-tool</link>
        <pubDate>Mon, 23 Mar 2026 07:50:28 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>mapsandcaps</dc:creator>
        <guid isPermaLink="false">16737@/forum/discussions</guid>
        <description><![CDATA[I created this today and think it may be helpful to others. Ive fine tuned it to be functional, intuitive and efficient and hope others can enjoy it too!<br />
Downloadable 34kb .html file, runs in chrome, saves and loads in .json<br />
<br />
<a href="https://wishiwasalemon.itch.io/puzzle-dependency-chart" rel="nofollow">https://wishiwasalemon.itch.io/puzzle-dependency-chart</a><br />
<br />
Hope this is allowed. Not a sales gimmick, just a totally free tool for designing your point and click adventure games!<br />
<br />
Cheers!]]>
        </description>
    </item>
    <item>
        <title>Active Input is referencing the wrong OnUpdate action list</title>
        <link>https://adventurecreator.org/forum/discussion/16721/active-input-is-referencing-the-wrong-onupdate-action-list</link>
        <pubDate>Wed, 11 Mar 2026 12:58:57 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>kurt1929</dc:creator>
        <guid isPermaLink="false">16721@/forum/discussions</guid>
        <description><![CDATA[<p>Hello again,</p>

<p>I'm stuck with this right now. Basically I am using two triggers for NPCs in my game. Each has a unique Input : Toggle Active - Active Input. Both also has a unique on update action list. They have the same button which is InteractionA. What happens is when Player triggers with NPC1, and then tries to trigger NPC 2 - it will reference the trigger of NPC 1 instead and player would walk and use the logic of NPC1 (I want it to use the logic of NPC 2).</p>

<p>I tried fixing it by having two different buttons for each - InteractionA &amp; InteractionB. This worked but I want it to be the same button - InteractionA. Is there any way to fix this?</p>

<p>I am using Direct movement method, Context sensitive as the interaction method. Also I noticed that whichever is higher on the hierarchy of Active Inputs Window, that's the logic or onupdate action list that the player will follow.</p>
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    </item>
    <item>
        <title>EscapeWorks Denver</title>
        <link>https://adventurecreator.org/forum/discussion/16660/escapeworks-denver</link>
        <pubDate>Fri, 13 Feb 2026 03:35:32 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>EscapeworksDenver</dc:creator>
        <guid isPermaLink="false">16660@/forum/discussions</guid>
        <description><![CDATA[<p><img src="https://adventurecreator.org/forum/uploads/userpics/188/pNEEAEV82AV07.jpg" alt="" title="" /></p>

<p>EscapeWorks Denver offers an exhilarating adventure, setting the standard for the best escape rooms in Denver. Each of our escape room games, from the mystique of the Egyptian escape room to the daring Blackbeard escape room, is crafted to immerse you fully in a world of intrigue and excitement. Our rooms are not just about puzzles; they're about storytelling, where you and your team become the protagonists of an exhilarating narrative. Perfect for escape room team building, our challenges foster collaboration and creativity, making them ideal for friends, family, and colleagues. The attention to detail in each scenario ensures a pulse-pounding experience as you unravel clues and solve intricacies. If you're ready for a unique blend of challenge and fun, EscapeWorks Denver invites you to step into a world of adventure that will leave you craving more. Visit now <a href="https://www.escapeworksdenver.com" rel="nofollow">https://www.escapeworksdenver.com</a></p>
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        </description>
    </item>
    <item>
        <title>Dead Discord?</title>
        <link>https://adventurecreator.org/forum/discussion/16637/dead-discord</link>
        <pubDate>Tue, 03 Feb 2026 16:24:38 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>jeanini</dc:creator>
        <guid isPermaLink="false">16637@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone,<br />
it's a real shame that the AC Discord server is dead, especially since the forum is still very active. Is there a reason for this? Is there an official Discord server?</p>
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        </description>
    </item>
    <item>
        <title>Syberia - Remastered..</title>
        <link>https://adventurecreator.org/forum/discussion/16415/syberia-remastered</link>
        <pubDate>Thu, 06 Nov 2025 15:53:00 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>salex</dc:creator>
        <guid isPermaLink="false">16415@/forum/discussions</guid>
        <description><![CDATA[<p><span data-youtube="youtube-pKQudkYJVRg?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=pKQudkYJVRg"><img src="https://img.youtube.com/vi/pKQudkYJVRg/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>
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        </description>
    </item>
    <item>
        <title>Another Unity feature nobody asked for (mandatory cloud save)</title>
        <link>https://adventurecreator.org/forum/discussion/16092/another-unity-feature-nobody-asked-for-mandatory-cloud-save</link>
        <pubDate>Wed, 02 Jul 2025 18:33:44 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>alexg558</dc:creator>
        <guid isPermaLink="false">16092@/forum/discussions</guid>
        <description><![CDATA[<p>The new unity hub version no longer allow users to opt out of saving project in the cloud. <br />
<a rel="nofollow" href="https://www.youtube.com/watch?v=mbcf2gyzhPE" title="https://youtube.com/watch?v=mbcf2gyzhPE">https://youtube.com/watch?v=mbcf2gyzhPE</a></p>

<p>I'm a relatively new developer and have been pouring hours of my time learning about Unity and all its features. And AC really makes it a hell of a lot easier, but unity keeps making it really hard for me to consider using it. They have also added an option to use generative AI for some reason.</p>

<p>The only reason that is stopping me from using Godot is the lack of tools like AC.</p>

<p>The future is not really looking very bright for unity. What do you guys think ?</p>
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        </description>
    </item>
    <item>
        <title>Why people need other assets like Dialog system, Quest machine, fungus and Playmaker?</title>
        <link>https://adventurecreator.org/forum/discussion/15976/why-people-need-other-assets-like-dialog-system-quest-machine-fungus-and-playmaker</link>
        <pubDate>Wed, 07 May 2025 20:20:36 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>connygy</dc:creator>
        <guid isPermaLink="false">15976@/forum/discussions</guid>
        <description><![CDATA[<p>Hi all,</p>

<p>I am very beginning in this assets. I am very confused, why people want AC work with assets like Dialog system, Quest Machine, Fungus, unity visual scripting and Playmaker...??? Some one also used Yann Spinner, Ink... My question is why???</p>

<p>Which assets really do something that AC can not do?</p>
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    </item>
    <item>
        <title>Looking for Freelance Help – Mystery House (Adventure Game Project)</title>
        <link>https://adventurecreator.org/forum/discussion/15982/looking-for-freelance-help-mystery-house-adventure-game-project</link>
        <pubDate>Mon, 12 May 2025 18:47:07 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>DRGUILLOTINE</dc:creator>
        <guid isPermaLink="false">15982@/forum/discussions</guid>
        <description><![CDATA[<p>Hey everyone,</p>

<p>I’m currently looking for a few freelance collaborators to help bring my latest project to life — a fully reimagined 3D horror adventure built in Unity using Adventure Creator.</p>

<p>The Project:<br />
It’s called Mystery House, and it’s a spiritual successor to the 1980 Roberta Williams classic — redesigned from the ground up as a fully immersive, real-time experience with puzzle logic, branching dialogue, character interactions, and procedural elements. Think classic murder mystery with a modern, psychological horror twist.</p>

<p>Who I Am:<br />
I was the producer of Colossal Cave 3D (the official VR/3D remake with Ken &amp; Roberta Williams), and this new project is my first solo production since then. I’ve been in the adventure game world for a while now, both in dev and publishing roles, and I’m looking to build a tight, passionate team for this next chapter.</p>

<p>Who I’m Looking For:</p>

<p>Adventure Creator experts (logic, variable setup, inventory, etc.)</p>

<p>Dialogue system &amp; branching logic pros</p>

<p>UI/UX designers for in-game menus, dialogue windows, etc.</p>

<p>Possibly character animator or environment setup help</p>

<p>Teaser Trailer:<br />
We just dropped our first teaser — check it out here:<br />
👉 <span data-youtube="youtube-mlBQyfDpqQ4?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=mlBQyfDpqQ4"><img src="https://img.youtube.com/vi/mlBQyfDpqQ4/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>If you’re available and experienced with AC, I’d love to hear from you. Drop a reply here or DM me with your portfolio and availability. or email me iguillotine@mac.com</p>

<p>Thanks and looking forward to collaborating!<br />
– Marcus</p>
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        </description>
    </item>
    <item>
        <title>Seeking Advice from Experienced Game Developers!</title>
        <link>https://adventurecreator.org/forum/discussion/15993/seeking-advice-from-experienced-game-developers</link>
        <pubDate>Thu, 15 May 2025 13:31:00 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>connygy</dc:creator>
        <guid isPermaLink="false">15993@/forum/discussions</guid>
        <description><![CDATA[<p>Hey everyone!</p>

<p>I work in IT/AI, but I’ve always loved games and wanted to make them. Problem is, I don’t know anyone in the industry, and after 2-3 years of learning on my own, I still feel like a beginner. And honestly… I get why! There’s just so much to learn—art, animation, coding, sound, game design—any one of these could take years to master.</p>

<p>But recently, I bought Adventure Creator, and… wow. The creator clearly knows everything—art, animation, effects, how different games work—and packed it all into a tool (more like an engine on top of an engine!). Even crazier? This thing’s been around for 10 years and keeps getting updates and evolve!</p>

<p>So I gotta ask <a href="https://adventurecreator.org/forum/profile/ChrisIceBox" rel="nofollow">@ChrisIceBox</a> and all indie developer:</p>

<ol>
<li>How did you learn all this? Did you study everything one by one, or was it just years of experience?</li>
<li>Are you a solo dev or a team? To <a href="https://adventurecreator.org/forum/profile/ChrisIceBox" rel="nofollow">@ChrisIceBox</a> :  Your forum replies make it seem like you know every part of game dev inside out! It is not like human can do! It is crazy!</li>
<li>Any tips for beginners like me? I’m good at coding, but game dev feels huge and overwhelming. Where should I focus?</li>
</ol>

<p>Really appreciate any advice. Thanks!</p>

<p>Conny</p>
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    </item>
    <item>
        <title>Moved: Slow Movement near walls</title>
        <link>https://adventurecreator.org/forum/discussion/15927/moved-slow-movement-near-walls</link>
        <pubDate>Thu, 17 Apr 2025 07:09:18 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>ChrisIceBox</dc:creator>
        <guid isPermaLink="false">15927@/forum/discussions</guid>
        <description><![CDATA[This discussion has been <a rel="nofollow" href="https://adventurecreator.org/forum/discussion/15922/slow-movement-near-walls">moved</a>.]]>
        </description>
    </item>
    <item>
        <title>Moved: Rotate player in the mouse direction</title>
        <link>https://adventurecreator.org/forum/discussion/15902/moved-rotate-player-in-the-mouse-direction</link>
        <pubDate>Sun, 06 Apr 2025 07:55:35 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>ChrisIceBox</dc:creator>
        <guid isPermaLink="false">15902@/forum/discussions</guid>
        <description><![CDATA[This discussion has been <a rel="nofollow" href="https://adventurecreator.org/forum/discussion/15900/rotate-player-in-the-mouse-direction">moved</a>.]]>
        </description>
    </item>
    <item>
        <title>Adventure Creator Pixel Art Splash Screen available for download and commercial use.</title>
        <link>https://adventurecreator.org/forum/discussion/15888/adventure-creator-pixel-art-splash-screen-available-for-download-and-commercial-use</link>
        <pubDate>Thu, 03 Apr 2025 10:05:38 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>Alex877</dc:creator>
        <guid isPermaLink="false">15888@/forum/discussions</guid>
        <description><![CDATA[<p>Hi all!</p>

<p>We’ve been thinking of ways to give back to the AC community, which has been incredibly supportive and helpful for such a long time. While this probably doesn’t come close to repaying the hard work and dedication shown by people like <a href="https://adventurecreator.org/forum/profile/ChrisIceBox" rel="nofollow">@ChrisIceBox</a>, we hope it’s a small step in the right direction.</p>

<p>We’ve added a “Made With Adventure Creator” splash screen for our game, and we’re sharing the sprite sheet for anyone who wants to use it. The resolution is 240x144, and it can be upscaled 8x for 1080p.</p>

<p><a href="https://drive.google.com/file/d/1YrKFrvWRv6xo2_-eCGvcqbpbBY6N9-Jy/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1YrKFrvWRv6xo2_-eCGvcqbpbBY6N9-Jy/view?usp=sharing</a> &lt;- Video of the Splashscreen in action</p>

<p><a href="https://drive.google.com/file/d/1Knd194ubb7QtR6yFTUgxrhPFZbKkVQKg/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1Knd194ubb7QtR6yFTUgxrhPFZbKkVQKg/view?usp=sharing</a> &lt; - Adventure Creator pixel art Splashscreen download</p>
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    </item>
    <item>
        <title>I will publish you.</title>
        <link>https://adventurecreator.org/forum/discussion/15872/i-will-publish-you</link>
        <pubDate>Thu, 27 Mar 2025 08:18:09 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>MartinPaas</dc:creator>
        <guid isPermaLink="false">15872@/forum/discussions</guid>
        <description><![CDATA[<p>Hello. I'm looking for people who are having trouble publishing visual novels. <br />
I wrote a visual novel, but webshops wouldn't publish it. Automatic solutions just don't work. Now I'm making my own publishing house and URL from scratch. Come with me on this journey and I'll publish your monetizable visual novel. You have no idea what people are willing to buy for 1 euro. I don't know either, but I'll find out!</p>
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    </item>
    <item>
        <title>Nine verbs?</title>
        <link>https://adventurecreator.org/forum/discussion/15761/nine-verbs</link>
        <pubDate>Sat, 15 Feb 2025 19:39:03 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>ro6er</dc:creator>
        <guid isPermaLink="false">15761@/forum/discussions</guid>
        <description><![CDATA[Hi, I noticed on the 2D game tutorial YT there was a mention of the nine verbs ui in the downloads section. This doesn’t seem to be available now? Has it been pulled?]]>
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    </item>
    <item>
        <title>Drag and Drop Inventory Item Problem</title>
        <link>https://adventurecreator.org/forum/discussion/15731/drag-and-drop-inventory-item-problem</link>
        <pubDate>Sat, 08 Feb 2025 01:01:23 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>Asuna09</dc:creator>
        <guid isPermaLink="false">15731@/forum/discussions</guid>
        <description><![CDATA[<p>Hi,</p>

<p>I am having an issue with dragging an inventory item onto an NPC's Hotspot named Johnathon. The goal is to give him a total of four inventory items. I have placed an the integer variable on the "Cutscene onstart". The issue is that nothing happens when I try to drag and drop the items that are in the inventory. If there is a easier way to get my goal done I will take any advice. Below is the link to my imgur. Please and Thank you for your time.</p>

<p>Unity version: 2017.3.1f1<br />
Adventure creator version: 1.75.2</p>

<p><a href="https://imgur.com/a/drag-drop-inventory-item-problem-VXNVekl" rel="nofollow">https://imgur.com/a/drag-drop-inventory-item-problem-VXNVekl</a></p>
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    <item>
        <title>Do you have a hard time drawing characters like me?</title>
        <link>https://adventurecreator.org/forum/discussion/15535/do-you-have-a-hard-time-drawing-characters-like-me</link>
        <pubDate>Sat, 23 Nov 2024 21:06:34 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>itsnass92</dc:creator>
        <guid isPermaLink="false">15535@/forum/discussions</guid>
        <description><![CDATA[<p>Hello folks,</p>

<p>I know that this topic may not be related to the tool</p>

<p>But it is indirectly related, so I wanted to take some advice on that</p>

<p>I am bad at drawing characters, I noticed that there are people who use tools such as artificial intelligence Midjourney for example</p>

<p>And then use the Spine tool to animate the character</p>

<p>Has anyone of you tried that before, and are there courses or videos for this approach .. thanks in advance</p>

<p>I also hope that the developers of the tool add an educational demo on how to use Pixel Assist with the tool</p>
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    <item>
        <title>Realistic timeline for a 2D point-and-click adventure/story driven puzzle game (3-4h gameplay)?</title>
        <link>https://adventurecreator.org/forum/discussion/15713/realistic-timeline-for-a-2d-point-and-click-adventure-story-driven-puzzle-game-3-4h-gameplay</link>
        <pubDate>Mon, 03 Feb 2025 17:47:16 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>Ralyena</dc:creator>
        <guid isPermaLink="false">15713@/forum/discussions</guid>
        <description><![CDATA[<p>Hey everyone,</p>

<p>I'm looking for realistic estimates on how long it takes to develop a <strong>2D point-and-click adventure/story driven puzzle game  with adventure creator</strong> per hour of gameplay.</p>

<p><strong>Assumptions:</strong><br />
* <strong>Game design document &amp; story are ready</strong><br />
* <strong>All graphics are available</strong><br />
* <strong>Development environment:</strong> Unity with Adventure Creator<br />
* <strong>Scope: single player game, 16 rooms with puzzles and NPCs</strong> – The game world consists of 16 unique areas, each featuring interactive puzzles and NPCs with distinct personalities, quests, and dialogue. The rooms are designed with hidden clues, interactive objects, and environmental storytelling, encouraging exploration and problem-solving. Players may revisit areas to unlock new paths or solutions as they progress.<br />
* <strong>Target gameplay length:</strong> 3-4 hours<br />
* <strong>Planned release platforms:</strong> Steam, Google Play, iOS</p>

<p><strong>Team:</strong><br />
<strong>Developer 1:</strong> Extensive experience with Scratch/MIT App Inventor (hundreds of projects), some experience with Unity, some tutorials with adventure creator, computer science background (degree).<br />
<strong>Developer 2 (to be hired):</strong> Experienced game developer.</p>

<p><strong>Dev time available:</strong><br />
* <strong>50 hours per week (25h per developer)</strong><br />
* <strong>1-year development timeline</strong></p>

<p>Given these conditions, <strong>is it realistic to complete the game within a year?</strong><br />
<strong>How long would you estimate it takes to develop 1 hour of gameplay for this type of game?</strong><br />
What are the biggest time sinks we should watch out for?</p>

<p>Would love to hear insights and would really appreciate your help!<br />
Thanks!</p>
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    <item>
        <title>Player Subtitle</title>
        <link>https://adventurecreator.org/forum/discussion/15495/player-subtitle</link>
        <pubDate>Wed, 06 Nov 2024 10:27:35 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>Porkorosso</dc:creator>
        <guid isPermaLink="false">15495@/forum/discussions</guid>
        <description><![CDATA[<p>Hi, <br />
I have a problem with the subtitle. I'm using speech bubble and i want to see the subtitle above the player. But it doesn't work i don't know why. In the AC menu i put above the player, and in the inspector everything is correctly assigned. <br />
Any suggestion?</p>
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    <item>
        <title>Moved: 2.5 Sorting Layers</title>
        <link>https://adventurecreator.org/forum/discussion/15465/moved-2-5-sorting-layers</link>
        <pubDate>Sun, 27 Oct 2024 01:26:27 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>ChrisIceBox</dc:creator>
        <guid isPermaLink="false">15465@/forum/discussions</guid>
        <description><![CDATA[This discussion has been <a rel="nofollow" href="https://adventurecreator.org/forum/discussion/15463/2-5-sorting-layers">moved</a>.]]>
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    <item>
        <title>Advice &amp; Thoughts on using AC for unusual game design</title>
        <link>https://adventurecreator.org/forum/discussion/15415/advice-thoughts-on-using-ac-for-unusual-game-design</link>
        <pubDate>Tue, 15 Oct 2024 12:22:27 +0000</pubDate>
        <category>Adventure talk</category>
        <dc:creator>itchykittehs</dc:creator>
        <guid isPermaLink="false">15415@/forum/discussions</guid>
        <description><![CDATA[<p>I am in the early design phase of making a somewhat unusual mashup of genres. Thematically it's a party or even warband type of rpg, where you start out as a single unit and fight, develop your character's abilities, and convince other units to join you.</p>

<p>The game 3 main views, and probably some number of smaller window screens.<br />
The main view is an overhead map.<br />
The combat view is entirely text based, like a MUD.<br />
The specific location or I'm calling it the zone view is what I want to ask about here.</p>

<p>You can encounter zones and other areas on the map and 'descend' into them. At which point you enter a number of 'rooms' that you navigate through with WASD or arrow keys or mouse. You cannot see any map here, only the room you are in, and up to four 'exits' defined by North, South, East, and West, which connect to other rooms. Each zone may have something in the order of 20-50 rooms.</p>

<p>The room has a visible Title, an Image, and possibly other properties including encounters, npcs, items, flags etc.<br />
This question definitely bridges into general Unity questions, but I figured I would ask here first if anyone is willing to share some advice, it's my first time trying to use unity, I am an experienced web developer.</p>

<p>Are there any parts of AC that I should look into for experimenting with these encounter zones? Also, it seems like this would be a single 'Scene' in Unity? That populates with dynamic room information based on some xy coordinates or something?</p>

<p>Thanks for your time and thoughts!</p>
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