No, still on 1.48b, didn't dare to upgrade yet as we have some other modifications to our AC version and don't want to risk stability shortly before release ;) I'll upgrade to the newest after release to see if it's gone, I'll keep you updated.
Oh, you're right, that'd work, but normally the ID is assigned so that no conflicts occur etc.. How do I create such a non-conflicting ID manually? Entering some random value could potentially conflict with other constant IDs, won't it?
I guess you can find most of the how-to on the Unity3D documentation, like how to change fonts on a text element (http://docs.unity3d.com/Manual/script-Text.html) or how to import a new font at first (http://docs.unity3d.com/Manual/class-Font.html).…
3) We had "Left click deselects Item" enabled in the Settings manager. I could now work around this issue by disabling the deselection-on-left-click, yet, it worked previously ;)
1) My first round of debugging enlightened me a bit: Items at the cursor get dropped when the left mouse cursor is down. That seems okay (I could drop it anywhere in the scene), but I am confused why the AC GUI does allow scrolling with the item at …
As far as I understand the Docs on Sprites, using FullRect instead of Tight would only result in more pressure on the rasterizer (more transparent pixels being drawn which would otherwise be excluded by the tighter sprite mesh).
I'm currently using 5.2.2p1 - I was really puzzled when the issue arose, and I really can't explain it to myself why it would happen in the first place. Maybe it is also very specific to our setup, and it didn't happen with all character portraits (…
Yeah, that would not be that hard to do and, we just haven't had a use-case for that yet, all our speech is stored in the scenes. It also does not find things like hotspot labels or dialog option captions, I'll put that on the extension list!
I also just discovered that Unity is not very reliable when it comes to newlines. I guess it also depends on which platform the project was previously edited, e.g. our project has been authored on windows as well as macs. I just discovered there are…
Thanks for the input, but I guess it's still a bit clunky to use this way. It'll certainly work if there would only be some variables or some inventory items, but I have a project with way over 60 variables and 70 inventory items, and setting up act…