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rgdyman

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rgdyman
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  • Solved: Turns out. I download a free asset . This asset included "Standard Assets" Standard Assets , for some reason, made both AC tabs vanish. Once I deleted Standard Assets folder. AC tabs returned.
  • The Adventure Creator tab that appears in between the window tab and the help tab at the top of the unity editor is gone. The tab you use to create a character and the such.
  • I was just thinking about this a few days ago. Able to comment things would be a great help in the longer events.
  • Have you tried to make the cloud a character and have it walk to a path then teleport to start when done. Using the walk speed to something slow enough to appear to be drifting across the sky. ( rinse / repeat )
  • Same reason I have AC. I couldn't be happier. I, myself. Went with free roam genre. But I see no reason, what so ever, why AC couldnt handle what your after.
  • Is the event running in background?
  • That was it. Thank you Chris. I was looking for Menu:Change State to get what I was after.
  • you can go into the menu area and get rid if that menu icon that appears lower left Go into inventory and set the appear type to key input
  • Remember Trigger should do the trick. Remember HotSpot saves itself when I use Remember HotSpot so I assume its the same thing. I might be wrong though. attach a Remember trigger and do a quick run through to verify.
  • I personally dont use triggers but I "Believe" attaching Remember Trigger would do what your after. Turn it off and it should remember itself for save/load. Thats all I have done for Hotspots. Sorry if I'm misunderstanding you. The lag …
  • As I couldn't find anything with triggers with a While loop. I looked at cut scenes to get what I was after. I needed a fast way to see if an event has happened since last check Using the Pause Game delay allows a huge time gap. Using a cut scene wi…
  • Thanks, but it seems to just run. It only "seems to always run". You might be onto something.  I'll keep digging into it.
  • AC will correct the duplicate ID if its able to. Are there certain restrictions I need to be aware of ?
  • http://s14.postimg.org/okvzpf82p/errors.png You will notice in the log, The "set new id" confirmation is not present. That and the errors always showing is what raises my concerns. It appears the code is attempting to correct the issues b…
  • Im using AC built-in First Person mode. I am loading the cat walk saved game. The player "Should" be colliding into the cat walk first, preventing him from dropping to the terrain. In the cat walk saved game case, when the player loads …
  • My apologies , everything works as it all should. I didnt think about the Right Mouse toggling the Locked Cursor. So when I hovered the Inventory and Right Clicked ( to inspect ) it would toggle the cursor to center screen. Resulting in the inventor…
  • sorry, I completely forgot I posted this. I am convinced all this door handling problems are caused solely by me. Im still mudding my way through things trying to get a grasp on all the tools and how they work together. My problems stemmed from usi…
  • after testing this for a while. The action lists seem to "trump" other running action lists -vs- action lists running independently. Do I have to re-script each door ( door in this case )  all independently?
  • Can anyone explain to me why my player keeps walking forward for a few seconds after I release all movement keys? If I was in a car using motion/velocity I can see why the mass would need to "slow" down after time, but a human does not ne…
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