Chris since you have been in the integration mode as of late... hows about integrating one of the many character controllers out there right now and save yourself for other development...
Would it be better to have a Focal Length target like triggers that you can place in your scene or attach to your character then when you click on the DOF target you can assign the camera to it? So when your camera is triggered it will already have …
Chris the code snippet below is from Partel Lang because I plan to use his LookAtIK solution to control the head eyes and upper torso to follow my mouse pointer, he gave me this to have the character turn to follow the mouse pointer.* Vector3 direct…
Thanks Chris, a lot of times my imagination goes beyond my skills, I will ask the unity forums on how to capture the mouse pointer's direction vector within a scene, at least I know whats it's called HA!
Thanks again...
Chris that's awesome!
With this be 2d or 3d, would it be able to go to a minigame where you would have different elements that would fit together in a certain way to make like a key to unlock a treasure room.
Like the old puzzles where you have to…
Would it be possible to set this up with a close up camera that is parented to your character?
That way you could get the facial animations...
Just a thought...
Kent