Hi there, @ChrisIceBox! Sorry for my delayed reply, I've been way too busy lately.
These are my results so far: I've been able to track down the delay to the method Player.LoadPlayerData(), as you can see in this screen capture of a deep profile:
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Thanks for the welcome, Chris! And for your quick reply, of course :)
There are only two RememberVisibility components, and while the main actionlist is big (the one in the first scene, it's a cutscene with about 25 actions), the second scene is ti…